This is by no means an exhaustive list, and it will grow with time. The mods will be separated into two groups: Known to be incompatible and Probably incompatible. Probably incompatible means it's very likely they're incompatible, but have not been looked at. However, just because it's probable that it will be incompatible does not mean that we will help you make it compatible or fix problems while using mods on that list. You will need to speak to the mod authors to make those changes.
New Vegas Bounties has a non-canon Spin-Off mod named New Vegas Killer (still created by the same modder), which consists in a questline given to you if you choose the evil path in the end of NVB I. New Vegas Bounties started The Someguy Series, and plays a big part in its plot. Tropes Brought in at the Boulder City Jail. Guts is a dog that first appears during Al's review of Bounty Bonus Quests. He travels with Al and the group as a companion and also appears in the subsequent New Aerotech series. Guts is found in Westside by Al and the group and his previous owner is already dead. Next to Guts is a trail of blood and a note written moments before the owner died. It reads that Guts was his only true friend. Page 510 of 541 - New Vegas Bounties II - posted in File topics: Having an issue with the Red Bear quest line. Just cleared the Bunker and Cloister, and when I killed Aaron Flagg, the 'Flagg is Dead!' Dialog won't go away. When I click OK, it just keeps coming back. It persists through the ESC menu even, preventing me from quitting or reloading (unless I alt-tab and kill the process of course). Loaded for Bear is a main quest in New Vegas Bounties II. The NCR is offering a bounty of 10,000 caps for the capture or termination of 'Red Bear' a known criminal and raider of dangerous repute. He is wanted for murder, theft, kidnapping, rape, and other crimes against the state and humanity. Page 510 of 541 - New Vegas Bounties II - posted in File topics: Having an issue with the Red Bear quest line. Just cleared the Bunker and Cloister, and when I killed Aaron Flagg, the 'Flagg is Dead!' Dialog won't go away. When I click OK, it just keeps coming back. It persists through the ESC menu even, preventing me from quitting or reloading (unless I alt-tab and kill the process of course).
We shouldn't have to say this anymore but... Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes are not compatible!
Additionally
FInally Do not use BethINI with TTW! It WILL break your game! Regardless of what the author says!
Known to be Incompatible
- Fallout 3 mods -- TTW is a New Vegas mod, so mods loaded in FO3 will have no effect, and unconverted mods for FO3 will not work
- Fallout New California - Is not, cannot, and never will be compatible with TTW no matter what anyone says and that includes patches made by smart asses.
- Project Nevada - Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.
- NVEC - New Vegas Enhanced Content - uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records
- MMUE - Mission Mojave Ultimate Edition - Deletes records TTW needs and reuses Fallout 3 records
- XFO - This mod is ancient and not even compatible with the current version of Vanilla New Vegas
- DUST - Survival simulator - completely incompatible
- FOOK New Vegas - completely incompatible
- After War Nevada - completely incompatible
- Fallout 4 Commonwealth mods - This includes armors, items, whatever
- Cinemodded Fallout and Patches - Uses many old and incompatible mods, game breaking ones such as NVEC, CFW and FOOK (which are listed above)
- Star the Wandering Courier - added due to complaints by both users and FNC team, wholly incompatible (regardless of someones dismissiveness, passive aggressiveness, self victimization or hubris)
- HeroinZero's Weapon Fixes compilation by axonis - outdated animations and meshes. Though it's fine to use standalone reload and automatic weapon fixes.
- YUP and other unofficial patch mods -- TTW comes with YUPTTW which patches almost all bugs and will continue to do so. TTW itself fixes bugs in Fallout 3 and New Vegas as well, sometimes supersedes fixes in YUP which are then removed from it.
- Weapon Mesh Improvement Mod - fix conflicts, included with TTW and more up to date (not necessary)
- Ragdolls - Until Madace gets around to using or making skeletons that are compatible with TTW. The aliens and mirelurks are currently broken and cause CTDs
- CZ52 mod by kouoaeha - broken meshes and recompiles all scripts
- Unofficial Patch NVSE - script and fix conflicts (not necessary)
- Unofficial Patch Plus - script and fix conflicts (not necessary)
- Purge Cell Buffers - WILL break your game
- Zan Autopurge Crash Protector - WILL break your game
- Wasteland Gals 2 - CTDs
- Clear Cache Hotkey - WILL break your game
- Killable Children (any) - Incompatible
- PCB Hotkey - WILL break your game
- FCO - Fallout Character Overhaul - all versions are known to conflict and break TTW, do not install
- Fallout Who Vegas - Dialogue breaks and more
- Freeside Open and any other mod that makes changes to the Freeside worldspace - can be patched
- Weapons of the New Millenia - patch in progress, iron sights are off due to animation fixes and leveled lists need rebuilt
- More Perks - redundant Fallout 3 perks and generally incompatible and buggy
- Animation Replacers like WAR/Hitman's/Asurahs - completely incompatible at this time, we expect Asurah's to get a patch in the future. Incompatible with the mesh and animation fixes in TTW, irons sights, reloads for Fallout 3 weapons and other things will not work correctly.
- CFW - Classic Fallout Weapons - completely incompatible, breaks leveled lists in both games, broken meshes
- Most major overhauls to NV, like DUST and AWN - Just no, will completely break the game due to leveled list changes and/or deleted forms
- anything that alters the game's timescale - Internal game functions are tied to time scale , changing them will break AI packages and other things
- Game Setting Tuner - broken, bad scripting that causes save bloat and corruption
- MMM - could be patched but would take a lot of effort
- EVE - incompatible weapon meshes and animations
- PLR - Point Lookout Reborn - can be patched/reconverted, broken scripts and broken/dirty worldspace/cell edits
- Weather mods that do not have 3.2 conversions - break water heights and image spaces
- ILO - Interior Lighting Overhaul -- old patch is not compatible, do not use, Sarge is working on new ones
- WMX (Weapon Mod Expansion) - all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
- WME (Weapon Mods Expanded)- all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
- Impact - weapon edits are incompatible, can be patched or scripted, there is a scripted version that works
- A Familiar Friend - use arm mounted version
- Readius - forget it, CTDs in tranquility lane and initial train trip
- Alt Start Mods - until a 3.2 compatible one is finished, will break the game
- CAGE/CAE - Use FPGE (Functional Post Game Ending) by kazopert instead.
- Any of the 2.9 optionals - did we really need to say this?
- Enhanced NPC Awareness - causes random NPCs and companions after firing to become hostile to the player
- The Storyteller - dirty edits and incompatible conflicts
- F***able Companions TTW - Uses Add Topic which will break any other mod with added Greetings
- Leave conversation - This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game
- Project Weaponry - multiple incomplatible meshes, all iron sights broken with TTW
- GRA integration mods other than jsawyerbatty
- Unlimited Companions - has every script in NV in it, completely breaks the game even without TTW
- Weapons of the Wasteland - Causes CTD
- Armor overhauls - this includes NCR Overhaul, Legion Overhauls, Book of Steel (without patches), Spice of Life, and any other armor/outfit overhaul. Any of these will require extensive patching. Ones which use body replacers are not compatible period.
- All TTW mods and patches made before November of 2018
- All weapon sound overhauls - make edits to weapon records breaking them, can be patched
- Custom Race Mods - lack child races, cause CTDs
- Any bug fix mods - TTW/YUP fixes bugs in both games, if you are aware of a bug which isn't fixed let us know and we'll fix it if it's possible in a clean way.
- New Vegas Bounties II - some of dogmeat's dialogue is hijacked for Guts, Roy is fixing up all of someguy's mods
- Russell - Ghoul doctor from Caruthers Canyon will walk to and appear in Underworld due to reused marker/package
Arthur Ribben | Someguy2000 Wikia | Fandom
If you're aware of other mods that should be on the list but are not, PM me- Download
Often downloaded with
- FalloutSet in the aftermath of a world-wide nuclear war, Fallout will challenge you to...$9.99DOWNLOAD
- Fallout 3Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served...$17.69DOWNLOAD
- FSDreamTeam Las Vegas McCarran FSXLas Vegas McCarran is a scenery developed for Microsoft Flight Simulator X...$31.36DOWNLOAD
- NewBlue Motion Blends for WindowsNewBlue Motion Blends offers dynamic transitions that introduce refreshing new...$119.95DOWNLOAD
Bookkeeping & Cataloging
We shouldn't have to say this anymore but... Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes are not compatible!
Additionally LOOT is next to useless with TTW, do not rely on it!
FInally Do not use BethINI with TTW! It WILL break your game! Regardless of what the author says!
Known to be Incompatible
- Fallout 3 mods -- TTW is a New Vegas mod, so mods loaded in FO3 will have no effect, and unconverted mods for FO3 will not work
- Fallout New California - Is not, cannot, and never will be compatible with TTW no matter what anyone says and that includes patches made by smart asses.
- Project Nevada - Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.
- NVEC - New Vegas Enhanced Content - uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records
- MMUE - Mission Mojave Ultimate Edition - Deletes records TTW needs and reuses Fallout 3 records
- XFO - This mod is ancient and not even compatible with the current version of Vanilla New Vegas
- DUST - Survival simulator - completely incompatible
- FOOK New Vegas - completely incompatible
- After War Nevada - completely incompatible
- Fallout 4 Commonwealth mods - This includes armors, items, whatever
- Cinemodded Fallout and Patches - Uses many old and incompatible mods, game breaking ones such as NVEC, CFW and FOOK (which are listed above)
- Star the Wandering Courier - added due to complaints by both users and FNC team, wholly incompatible (regardless of someones dismissiveness, passive aggressiveness, self victimization or hubris)
- HeroinZero's Weapon Fixes compilation by axonis - outdated animations and meshes. Though it's fine to use standalone reload and automatic weapon fixes.
- YUP and other unofficial patch mods -- TTW comes with YUPTTW which patches almost all bugs and will continue to do so. TTW itself fixes bugs in Fallout 3 and New Vegas as well, sometimes supersedes fixes in YUP which are then removed from it.
- Weapon Mesh Improvement Mod - fix conflicts, included with TTW and more up to date (not necessary)
- Ragdolls - Until Madace gets around to using or making skeletons that are compatible with TTW. The aliens and mirelurks are currently broken and cause CTDs
- CZ52 mod by kouoaeha - broken meshes and recompiles all scripts
- Unofficial Patch NVSE - script and fix conflicts (not necessary)
- Unofficial Patch Plus - script and fix conflicts (not necessary)
- Purge Cell Buffers - WILL break your game
- Zan Autopurge Crash Protector - WILL break your game
- Wasteland Gals 2 - CTDs
- Clear Cache Hotkey - WILL break your game
- Killable Children (any) - Incompatible
- PCB Hotkey - WILL break your game
- FCO - Fallout Character Overhaul - all versions are known to conflict and break TTW, do not install
- Fallout Who Vegas - Dialogue breaks and more
- Freeside Open and any other mod that makes changes to the Freeside worldspace - can be patched
- Weapons of the New Millenia - patch in progress, iron sights are off due to animation fixes and leveled lists need rebuilt
- More Perks - redundant Fallout 3 perks and generally incompatible and buggy
- Animation Replacers like WAR/Hitman's/Asurahs - completely incompatible at this time, we expect Asurah's to get a patch in the future. Incompatible with the mesh and animation fixes in TTW, irons sights, reloads for Fallout 3 weapons and other things will not work correctly.
- CFW - Classic Fallout Weapons - completely incompatible, breaks leveled lists in both games, broken meshes
- Most major overhauls to NV, like DUST and AWN - Just no, will completely break the game due to leveled list changes and/or deleted forms
- anything that alters the game's timescale - Internal game functions are tied to time scale , changing them will break AI packages and other things
- Game Setting Tuner - broken, bad scripting that causes save bloat and corruption
- MMM - could be patched but would take a lot of effort
- EVE - incompatible weapon meshes and animations
- PLR - Point Lookout Reborn - can be patched/reconverted, broken scripts and broken/dirty worldspace/cell edits
- Weather mods that do not have 3.2 conversions - break water heights and image spaces
- ILO - Interior Lighting Overhaul -- old patch is not compatible, do not use, Sarge is working on new ones
- WMX (Weapon Mod Expansion) - all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
- WME (Weapon Mods Expanded)- all meshes are incompatible with fixed animations and problems with texture sets, sound fixes and other issues
- Impact - weapon edits are incompatible, can be patched or scripted, there is a scripted version that works
- A Familiar Friend - use arm mounted version
- Readius - forget it, CTDs in tranquility lane and initial train trip
- Alt Start Mods - until a 3.2 compatible one is finished, will break the game
- CAGE/CAE - Use FPGE (Functional Post Game Ending) by kazopert instead.
- Any of the 2.9 optionals - did we really need to say this?
- Enhanced NPC Awareness - causes random NPCs and companions after firing to become hostile to the player
- The Storyteller - dirty edits and incompatible conflicts
- F***able Companions TTW - Uses Add Topic which will break any other mod with added Greetings
- Leave conversation - This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game
- Project Weaponry - multiple incomplatible meshes, all iron sights broken with TTW
- GRA integration mods other than jsawyerbatty
- Unlimited Companions - has every script in NV in it, completely breaks the game even without TTW
- Weapons of the Wasteland - Causes CTD
- Armor overhauls - this includes NCR Overhaul, Legion Overhauls, Book of Steel (without patches), Spice of Life, and any other armor/outfit overhaul. Any of these will require extensive patching. Ones which use body replacers are not compatible period.
- All TTW mods and patches made before November of 2018
- All weapon sound overhauls - make edits to weapon records breaking them, can be patched
- Custom Race Mods - lack child races, cause CTDs
- Any bug fix mods - TTW/YUP fixes bugs in both games, if you are aware of a bug which isn't fixed let us know and we'll fix it if it's possible in a clean way.
- New Vegas Bounties II - some of dogmeat's dialogue is hijacked for Guts, Roy is fixing up all of someguy's mods
- Russell - Ghoul doctor from Caruthers Canyon will walk to and appear in Underworld due to reused marker/package
Arthur Ribben | Someguy2000 Wikia | Fandom
If you're aware of other mods that should be on the list but are not, PM me- Download
Often downloaded with
- FalloutSet in the aftermath of a world-wide nuclear war, Fallout will challenge you to...$9.99DOWNLOAD
- Fallout 3Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served...$17.69DOWNLOAD
- FSDreamTeam Las Vegas McCarran FSXLas Vegas McCarran is a scenery developed for Microsoft Flight Simulator X...$31.36DOWNLOAD
- NewBlue Motion Blends for WindowsNewBlue Motion Blends offers dynamic transitions that introduce refreshing new...$119.95DOWNLOAD
Bookkeeping & Cataloging
New Vegas Bounties 2 Gold
Stellar Phoenix Macintosh Data Recovery(On Windows)Backup & Restore